This is a small game for 7DRL 2024 by igorsgames and alexsilent. Font is Silkscreen by Jason Kottke, engine is Godot.

Controlled by mouse (only left button). Hold or click on a tile to move. You can select a far tile to move to instead of clicking on a neighbor one every time.


Hotfix 1 version strongly recommended, changes are:

- bots (robots from the first screenshot) are now not invisible in the game (due to difference in path case sensitivity between Godot editor and Godot export)

- the game now starts in much lower resolution (can still maximize the window to your liking)

- added Web, Linux and macOS versions


Some elaborations:

Attacks and many other stats are explained in the bottom row tooltips. Duck has two weapons: quill (target distance 1) and gun (target distance 2-5).

Gas can heal, black gaps are for going between floors.

Bots and stones can't be tickled by the quill. The gun has a cooldown (reload) of 2 turns.

Slimes explode and deal damage when killed.

To perform an attack, one has to click on the tile under a monster, not on the top monster part.

Duck can level up, stats are increased by + buttons on the right. Their meaning is explained in the tooltip. Duck is fully healed on every level up.

LV is level, D is distance, HP is hit points, CD is cooldown, VD is vision distance.


I consider the game incomplete (at the current state) since it has a lot of bugs, almost non-existent balancing and fully absent audio. But you can beat it!

Download

Download
dip_7drl_edition_hotfix1.zip 24 MB
Download
dip_7drl_edition_hotfix1_linux.zip 21 MB
Download
dip_7drl_edition_hotfix1.dmg 51 MB
Download
dip_7drl_edition.zip 24 MB

Comments

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(1 edit)

Thanks for submitting! I almost had him!

https://www.twitch.tv/videos/2093014758?t=03h57m51s

embed is acting up below, link is above.

(+1)

Nice take on pocket roguelike!